A Maaco center paints off three revenue streams at once: retail repaints sold as flat packages, insurance collision work on estimate hours, and fleet contracts at negotiated rates, often through the same painter. WageTime is payroll built to run that production line.
For independently owned and operated Maaco® franchise businesses. WageTime is not affiliated with, endorsed by, or sponsored by Maaco or Driven Brands; those marks belong to their owners and are used here only to describe the businesses this page serves.
A Maaco owner sells repaints at the counter, books insurance jobs off estimates, and paints fleet vehicles under contract, all through one crew and one paint booth. The pay math underneath is three different problems stacked on the same check, and most of it still lives in a workbook somebody rebuilds every period.
A retail repaint is a flat package at a quoted price, so the crew that shoots it is paid on production per car. An insurance job is paid on estimate flag hours. A fleet contract is paid at a negotiated rate for volume work. A payroll that only knows one kind of pay makes the other two a manual translation, every week, per painter.
Booth pay rewards throughput: prep, mask, shoot, reassemble, move the next car in. That production pay still has to average at least minimum wage across the painter's actual clock hours, every week, and roll into overtime past forty. When a slow week thins the cars through the booth, the floor check is the thing that stands between the shop and a back-wage letter.
Maaco grows on walk-in sales: a manager quotes a repaint and closes it at the counter. That is a retail sales commission on packages sold, not an estimator's supplement-accuracy bonus against an insurer. It is nondiscretionary, so it belongs in the overtime rate, and right now it usually rides a side spreadsheet.
Maaco owners scale on multi-unit ownership, and many run other Driven Brands banners beside the paint shop. That is several EINs, several crews, and several managers who should each approve their own store and no one else's. Generic payroll hands you one pile of hours and a login the whole group shares.
A repaint is backed by a nationwide warranty, so a comeback can walk in months later, sometimes on a job written at a different Maaco. Someone reshoots the panel, and that redo labor has to reach the right painter without paying the same car twice. Handled by memory, it either shorts the painter or double-pays the job.
WageTime makes each revenue stream its own pay code, settled into one overtime-correct check: the retail repaint pays production per car, the insurance job pays estimate flag hours, the fleet contract pays its negotiated rate, hourly prep beside them.
Replaces the three-tab workbook that translates packages, flag hours, and fleet rates into one check by hand.
Usually yes: an independent paint shop does not get the dealership mechanic exemption, so a production painter is generally non-exempt, a question to settle with your counsel. WageTime runs the floor check and the overtime under the production pay automatically.
Replaces the floor check that lives in the owner's head, and the overtime figured on the base rate alone.
Through tiered commission structures: a base plus a percentage on packages sold is WageTime configuration, not hand math, and the commission folds into the weighted-average overtime rate on any week the manager is non-exempt.
Replaces the counter commission negotiated on a spreadsheet, and the cash spiff the bookkeeper reconciles in January.
One WageTime login sits over separate companies: three Maaco centers, or a Maaco beside a Meineke or a Take 5, each on its own EIN with its own filings, with reporting per store or combined across the group.
| Store | Crew | Labor cost |
|---|---|---|
| Maaco NorthEIN ••4021 | 9 | $11,480 |
| Maaco WestEIN ••7736 | 7 | $8,920 |
| Meineke CenterEIN ••5590 | 6 | $7,240 |
| Group total | 22 | $27,640 |
Replaces a separate payroll login per store, and the labor cost that arrives as one undifferentiated pile.
Redo labor goes to the painter who does the reshoot, as its own line adjusted in the right period, and the cert wall moves onto the WageTime employee record with documents attached and alerts before anything lapses.
Replaces the comeback paid twice or not at all, and the whiteboard of certification dates.
Full-service payroll is $10 a month per person paid that month, plus $50 a month per company, with unlimited runs. No long-term contracts, no per-run charges.
Off-cycle runs and bonuses cost nothing extra. No long-term contracts; cancel anytime.
Example: 50 people paid × $10 + $50 company = $550 for the month
HR & hiring, onboarding, PTO, time tracking, benefits, and workers’ comp are optional add-ons, priced separately when you’re ready.
See a demoEach stream runs as its own pay code and settles into one check. A retail repaint package pays production per car, an insurance job pays estimate flag hours, and a fleet contract pays its negotiated rate, with hourly prep beside them. Because the pay types mix, overtime past forty hours computes on the weighted-average regular rate across all of it.
Usually yes. An independent paint shop does not get the dealership mechanic overtime exemption, so a painter paid on production is generally non-exempt: earnings have to average at least minimum wage on actual clock hours, and hours past forty owe overtime on the weighted-average rate. WageTime tests the floor at federal, state, and local levels every week.
Yes. Retail sales commission runs through tiered commission structures, so a base plus a percentage on packages sold is configuration, not a spreadsheet. Because the commission is nondiscretionary, it folds into the weighted-average overtime rate on any week the manager is non-exempt, and contest spiffs run in the same engine at no extra cost.
Yes. Each store runs as its own company on its own EIN with its own filings, under one login, with reporting per store or combined across the group. Labor cost reads by location, and role-based access lets each store manager approve their own store only. Other Driven Brands banners beside the paint shop work the same way, one company per EIN.
We import clock and flag hours so there's no double entry. Tell us your shop-management or estimating system on the demo and we'll confirm the exact flow for your setup. Inside WageTime, hours code to jobs with cost codes up to 40 characters matched to your work-order numbers, and fleet contract work carries its own codes so it costs out separately.
$50 a month for the company plus $10 per person actually paid that month: $150 for a ten-person center, with unlimited runs, so off-cycle spiff and warranty-comeback runs cost nothing extra. Filings, W-2s, and 1099s are included. Run more than one store? Each keeps its own EIN, with one login and reporting per store or combined.
Last week's repaint packages, the insurance flag hours beside them, any fleet panels, and your counter manager's commission plan. Twenty minutes with a payroll specialist on a live demo shop: you'll watch three revenue streams land on one overtime-correct check, see the wage floor run on real clock hours, and get a straight answer on running several stores under one login.
Book a 20-minute demo